I think it's telling that Homelands seems to have not learned Fallen Empire's mistakes about tribal bullshit, in that while it really pushes tribal nonsense - Minotaurs, Faeries, Dwarfs, Vampires, Falcons (yes, really) - it doesn't give you enough tribal bullshit to actually build a deck with
Beatings (If you attacked with two creatures this turn, when you cast CARDNAME from your hand, put a copy on the stack
Cyclonic Rift This is much more of a Commander card, but Cyclonic Rift demonstrates just how good it can be
When you smash face to an opposing player, you can put a dork you exiled on the battlefield under your control, which is likely with its flying, and then you can tap it in future turns to keep up, if your first crew was answered
I considered using the scry mechanic that was used in LTR for the Elves, but I didn't like how decision-intensive the green-blue Elf decks from LTR were
You get the enchantment + Ghostly Prison for pillow fort decks, a good-sized vigilance creature for defense, and a creature that can attack alone and get rewards for samurai decks